Home / New Frontiers in Aging: How to Use Virtual Worlds for Lifelong Brain Health

 

Date Course Starts:  July 25, 2016
Date Course Ends:  August 29, 2016
Length:  5 weeks
Meeting Dates and Times:  Individual Meetings with Instructor TBD
Tool Used for Meetings:  Moodle and Second Life

Cost: Free to Rockcliffe Members

Rockcliffe Membership Requirements: Currently in Alpha Testing.

Instructor: Lynne Berrett (avatar LissenaWisdomseeker Resident in Second Life for this course)

Course Description
The purpose of this course is to introduce learners to an evidence-based, multi-dimensional approach to brain training in a 3-D virtual environment available on most computers. Although this course is especially valuable for people over age 50 whose goals are to stave off dementia and continue functioning at a high level in daily life, it is also beneficial for people of all ages who are interested in being proactive about brain health. It is designed to accommodate newcomers to virtual worlds but is also relevant for experienced users interested in brain fitness training.

Course Objectives
By the end of this course, the participant/learner will be able to:

  1. By the end of Module 1 you will have registered a new avatar in Second Life and demonstrated your ability to perform 3 basic skills taught in the Inspiration Island Orientation Center. You will submit a reflective journal where you consider 4 questions asked there about the orientation process.
  2. By the end of Module 2 you will have successfully completed a total of 8 challenges in the MIE – 1 for each station – and added another entry in your reflective journal by thoughtfully responding to the two questions asked there.
  3. By the end of Module 3 you will have identified your top 5 — your Signature — Character Strengths. In your journal entry you will have brainstormed at least 3 specific ways that your top 5 strengths can work in tandem with your strongest kinds of intelligence to help you make positive changes in your life.
  4. By the end of Module 4 you will have used your journal to brainstorm the 5 kinds of activities that best suit your personality and preferences and make up a balanced plan of action that includes at least 1 activity of each kind.

Targeted Learners
This course can be beneficial for:

  • This course can benefit anyone of any age who wants to learn why and how to practice a brain-healthy lifestyle in a virtual environment.
  • It is especially useful for professionals who work with people in the second half of life, as continuing education about new modalities for service available to them and their clients.

Required Skills
In order to ensure that your own technical proficiency is sufficient to complete this online course, the following are considered basic skills necessary to be successful. It should be noted that this course does not require any major technical skill, other than what is typical online navigation and document creation. These skills may include, but are not limited to:

    • Entering the virtual world of Second Life on a home desktop or laptop computer with a graphics card; Second Life cannot be accessed on a smartphone or tablet (except a tablet-computer such as the Surface Pro).
    • Following website directions to download a dedicated viewer found at SecondLife.com
    • Identifying Submit buttons and instructions.
    • Understanding menu systems in various applications, such as file, edit, etc.
    • Knowing how to follow download instructions for applications.
    • Using a standard computer keyboard
    • Navigating login systems to enter usernames and passwords.

Course Credit and Attendance
Students can earn a Certificate of Completion by satisfying all the required meetings and specific learning activities and journals assigned in this course.

Successful Completion

The course is offered for 8 hours of credit, according to this chart:

Course Modules Synchronous Guidance Learning Activities Assessments Total Tentative Clock Hours
Begin Here NA 30 minutes NA 30 minutes
Module 1 1 hour ( = two  30 minute sessions) 1 hour 15 minutes 2 hours 15 minutes
Module 2 (30 minutes – opt.) 1 hour 15 minutes 1 hour15 minutes
Module 3 30 minutes 30 minutes 15 minutes 1 hour 15 minutes
Module 4 30 minutes 1.5 hours 45 minutes 2 hours 45 minutes
Total Contact Hours 2 hours 4 hours 2  hours 8 hours 

Materials and Course Technology

    • All required course materials are embedded in the course content. You do not have to buy any outside materials. You will register in Second Life for a free account.
    • You will need a common home computer – either desktop or laptop — with a graphics card and sound system. The better they are, the more vivid your experience will be. This is because Second Life is a very visual space and is filled with music as well as voices. However, many people participate quite happily on older computers. Unfortunately, tablets and smartphones do not work well, or at all, for this purpose.

The course instructions for Second Life assume that you are using a PC. If you use an Apple computer, please let me know so we can get you the help you need to translate PC terms.

The course uses the Standard Second Life viewer, since most newcomers find it easy to download from Secondlife.com. If you are already an SL resident, you will need to create a new avatar for this course and download the Standard viewer too.

Technical Requirements
Because this professional development course is online, some important statements about the tools and technology utilized are listed below. They fall under two categories: system requirements and technical proficiency requirements.

System Requirements: In order to ensure that the online tools utilized in this course are compatible with your computer, please review the system requirements below. These are the conditions under which the technology of the course operates best. Please make note of the following: Moodle System Requirements Recommended minimum browser: recent Google Chrome, recent Mozilla Firefox, Safari 6, Internet Explorer 9 (IE 10 required for drag and drop of files from outside the browser into Moodle) Updated media player for video lectures

Technical Proficiency Requirements: In order to ensure that your own technical proficiency is sufficient to complete this online course, the following are considered basic skills necessary to be successful. It should be noted that this course does not require any major technical skill, other than what is typical online navigation and document creation. These skills may include, but are not limited to:

    • Identify Submit buttons and instructions.
    • Download files and save them onto pin drives or local computer drives.
    • Understand menu systems in various applications, such as file, edit, etc.
    • Know how to follow download instructions for applications.
    • Use a standard computer keyboard.
    • Navigate login systems to enter usernames and passwords.

Accessibility

This course has been created with guidelines from the seven principles of Universal Design.  Each of the seven principles has been applied to the best degree possible to the content and activities.

Registration is Closed

 

Course Information

  • Course Location: Rockcliffe Moodle eCampus & Second Life
  • Course Delivery: Online
  • Next Course Intake: July 25, 2016
 

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